Ali Aljaber
Founder of Ashveil Games

Ali Aljaber

Unreal Engine Developer / Senior Gameplay Programmer

I build gameplay systems, multiplayer features, AI behaviors, animation-driven mechanics, VR/XR interactions, and real-time simulation experiences in Unreal Engine. As the founder of Ashveil Games, I lead production, gameplay direction, and technical implementation for our projects.

About Me

I am an Unreal Engine Developer and the founder of Ashveil Games, focused on building polished gameplay experiences, scalable gameplay architecture, multiplayer systems, animation-driven features, AI behaviors, and immersive real-time projects.

Core Skills

Unreal Engine 4/5 C++ Blueprints Gameplay Systems Gameplay Architecture Multiplayer & Replication AI Systems Behavior Trees EQS State Tree Animation Systems Motion Warping IK / Aim Offset VR/XR Development Real-Time Simulation Technical Prototyping UI Gameplay Integration

Professional Experience

Heptic Arena

Senior Gameplay Programmer

Contributed to a third-person PvPvE showdown shooter set within an intergalactic game-show environment. Worked on core gameplay features including third-person character animation systems using Motion Warping, ability-driven animation logic, weapon-related animation systems, responsive movement, aiming mechanics, traversal, IK, Aim Offset, AI behavior trees, audio integration, UI-related features, technical documentation, Agile/Scrum workflows, Jira, and Plastic SCM.

Canary

Gameplay Programmer / Game Development Lead

Designed and developed gameplay systems and gameplay architecture in Unreal Engine 5. Developed traversal mechanics, interaction systems, and animation-driven gameplay features. Led technical development and implementation of scalable gameplay systems, while collaborating with designers and artists across multiple production stages.

New Moons

New Moons

Gameplay Programmer

Contributed to New Moons, a free-to-play sci-fi shooter powered by Unreal Engine 5. The project features fast-paced Combat Arena gameplay, Battle Royale, Tactical 5v5, MOBA modes, and cinematic campaign elements.

Worker Simulator

Worker Simulator

Gameplay Programmer

Contributed gameplay programming work to Worker Simulator, a life and work simulation experience where players step into the daily struggle of supporting a family through hard work.

Personal Projects / Ashveil Games

Gold Up

Gold Up

Founder / Producer / Senior Gameplay Programmer

Gold Up is a physics-driven online co-op climbing adventure where two players must carry a treasure to the surface by switching roles, throwing it upward, and coordinating every move. Success depends entirely on trust, timing, and teamwork.

Blind Self

Blind Self

Founder / Gameplay Programmer

Psychological horror project featuring animation-driven gameplay systems, narrative interactions, atmosphere-focused design, and immersive gameplay mechanics.

Soul Reaver Remake

Personal Fan Project

Fan remake featuring advanced locomotion systems, AI behaviors, cinematic systems, and gameplay reconstruction. Featured by GamingBible.

Education

Master of Science – Game Technologies

Hochschule Bonn-Rhein-Sieg / Winter Semester 2026–2027

Graduate studies focused on game technologies, interactive systems, and advanced game development.

Bachelor of Science – Computer Science

University of Technology, Baghdad

Academic foundation in computer science, programming, software development, and technical systems.

Tools & Languages

Git Perforce Plastic SCM Visual Studio Rider Jira Notion Blender English German