Heptic Arena
Senior Gameplay ProgrammerContributed to a third-person PvPvE showdown shooter set within an intergalactic game-show environment. Worked on core gameplay features including third-person character animation systems using Motion Warping, ability-driven animation logic, weapon-related animation systems, responsive movement, aiming mechanics, traversal, IK, Aim Offset, AI behavior trees, audio integration, UI-related features, technical documentation, Agile/Scrum workflows, Jira, and Plastic SCM.